What to Bring
Suggested Personal Gear
Clothing Items
Pajamas
Scout uniform
Sweater or jacket
Poncho or rain gear
Hat or visor
Jeans
T-shirts
Hiking boots with proper
socks
Tennis shoes or moccasins
with proper socks
Swim suit and towel
Old tennis shoes for
swimming
(
Camping Gear
Sleeping bag
Ground cloth
Pack or duffel bag
Sleeping pad
Toilet
Handkerchiefs
Toothbrush and toothpaste
Towel/washcloth
Comb
Soap for body
Deodorant
Emergency toilet paper
Flashlight/batteries
Clothes line
Personal first aid kit
Drinking cup
Pocket knife
(No fixed blade knives)
Compass
Merit Badge Items
Merit badge books
Scout Handbook
Writing items: paper,
pencil, pen
Very Important
Signed personal health &
medical form
Sack lunch (Sunday)
Spending money (about $30)
Mess kit for cookout day,
plate,
cup, knife, fork, spoon
Optional
Day pack
Sunglasses
Fishing gear
Camera/film
Musical instrument
Please No
Radios
Cassettes or electronic
games
Unmarked prescription drugs
Portable TV sets
Cellular phones (Scouts)
Fixed blade knives
The camp will not
be responsible for lost or stolen articles
Upon Your Arrival
Arrival Times: Please arrive between
Check In: As your Scouts unload the cars, the leader checks
in with the completed activity roster form at the camp office. If all fees have
been prepaid, you won’t be there long.
Move In: As
your camp troop leader is finishing up at the camp office, your unit will be
shown to your campsite. Remember, all equipment is carried— no private vehicles
allowed past the parking lot. After the gear is stowed prepare to go through
the medical screening. Campsite dining flies, tents and facilities should be
checked at this time so any maintenance needs can be reported to the camp
ranger.
Medical Screening: Your guide will then take you to the health lodge or designated location
where our medical officer will look over the health histories and spend a
moment with each Scout and leader.
Swim Checks: We
use the Eight Point Safe Swim Defense Plan. This means everyone using any of
the aquatics facilities must have a health history and take a simple swim test
to determine ability.
Orientation: During
this first day, time will also be spent on informing everyone what goes on at
summer camp and answering questions. A camp tour will also be provided.
Program: Scouts
will have the chance to sign up for merit badges on this first day. That
evening after dinner and vespers, the opening grand campfire will be staged by
the staff.
Departure Times: Camping sessions will end each week on Saturday, between
Troops Arriving on Monday: If a troop needs to arrive Monday instead of Sunday
for a regular camp session, they must notify the camp ahead of time to make
arrangements for swim checks, medical screening and merit badge class registration.
To have a successful experience in the merit badge
program, your Scouts must begin immediately on Monday and stick with it for the
full week.
To help your Scouts earn merit badges, we offer the
following suggestions which you may include in your planning.
For the older, experienced
camper, a normal maximum is four merit badges per week. Scouts are in camp for
a lot of things other than merit badges. You know their capabilities, so guide
them in setting obtainable goals.
First Class
Emphasis Program
Our camp programs have been designed to help support
your summer camp program with opportunities for Scouts working on the
Tenderfoot through First Class requirements. The program provides experiences
and activities that will enable Scouts to develop their outdoor skills.
Some of your Scouts coming to camp this year for the
first time may be First Class and have previous unit camping experience. Others
may have just joined and completed their Tenderfoot requirements. The summer
camp program for each Scout must be tailor-made and your troop has the
responsibility for providing directions and activities for these Scouts.
The First Class Emphasis program is optional for use
by troops. Some units prefer to have their own leadership and older boys help
with the skill development of new Scouts within their own campsite. Let us know
how we can help.
Program Concepts:
Helpful Hints on
Merit Badges
Many merit badges can be completed at summer camp,
others cannot due to time requirements, special projects and etc.
Below is a suggested list of merit badges we plan to
offer at camp. The actual list depends on the talents of the summer camp staff.
A nearly final list will be available by the
Some of the prerequisites listed below are part of
requirements which state "Do one of the following..." There may be
options under the requirement that can be done at camp. It is important to read
the merit badge pamphlet before coming to camp.
|
Merit Badge |
Prerequisites |
Comments |
|
Archery (C)$ |
Some experience with previous range time and skill. |
Need to schedule an additional hour of practice time
each day; difficult M.B. to complete in a week. Beginners are encouraged to schedule
general instructions, not merit badges. |
|
|
Read M.B. pamphlet. |
For all Scouts. |
|
Astronomy (C) |
Requirements 2a, 3a, 3b, 8a, 8b. |
Depends on the weather! |
|
Backpacking (C) |
Requirements 10, 11 |
By appointment with skills director, a great way for
older experienced Scouts to see our camps. |
|
Basketry (A)$ |
Practice/read M.B. pamphlet. |
Fun for all Scouts, cost for kit/material. Takes
individual time for projects and instructions. |
|
Bird Study (B-C) |
Requirements 7b, 8 |
A very difficult badge. By appointment with nature staff. |
|
Camping (B) |
Requirements 8a-c, 9a, 9b. |
Paperwork may be done before camp; bring a backpack
for overnight hike. |
|
Canoeing (C) |
Must be "swimmer" classification. |
Very difficult for younger, smaller Scouts, physical
strength required. Need to schedule an additional hour of practice time each
day. Difficult to complete in a week. |
|
Climbing (C) |
Study M.B. pamphlet. |
For Scouts meeting age requirement. |
|
|
|
|
|
Cooking (B) |
Practice/read |
Some paperwork must be done prior to camp. Food provided
- time consuming. Tough to start and complete at camp. |
|
Cycling (B) |
Requirements 6,8,9 |
For all Scouts. [Brinkley] |
|
Emergency Preparedness (C) |
Requirements 1,8c. |
For experienced Scouts. |
|
Environmental Science (C) |
Study M.B. pamphlet. |
Much paperwork, some can be done at home, difficult
for younger Scouts, plan for 1 additional hour per day for field study. |
|
Fish & Wildlife Management(A-B) |
Requirements 5a-c, 6c, 7d. |
For all Scouts. |
|
Fishing (B) |
Practice and equipment. |
Without previously meeting some of the requirements,
difficult to complete. |
|
Forestry (B-C) |
Requirements 5a, 5b, 7b, 7c. |
For advanced/experienced Scouts only. |
|
Geology (B) |
Requirements 9b, 11b, 12b. |
Outstanding opportunity for all Scouts – time consuming
- interesting. |
|
Golf (C, $) |
Prior experience required |
Older Scouts |
|
Hiking (B) |
Requirements 4, 5. |
Hikes should be done before
camp. |
|
Insect Study (C) |
Requirements 3, 7. |
By appointment with nature
staff. |
|
Indian Lore (B-C) |
Read M.B. pamphlet. |
Cost for materials used,
time for projects. |
|
Leatherwork (A)$ |
Read M.B. pamphlet. |
Small cost for materials
used - time for project. |
|
Lifesaving (C) |
Requirement 1a. |
Very difficult for younger,
smaller Scouts, physical size and strength required. Very challenging. |
|
Mammal Study (B) |
Requirements 3a, 4a, 4e. |
Complete written work. |
|
Metalworking (A, $) |
Read M.B. pamphlet. |
For all Scouts. |
|
Motorboating (B, $) |
Must be "swimmer"
classification. |
2nd & 3rd year campers
- strong boat safety. |
|
Nature (B) |
Requirements 5a-e. |
Ideal for camp environment
- much time needed - for all Scouts. |
|
Oceanography (B) |
Read M.B. pamphlet. |
A fun badge for all |
|
Pioneering (B) |
Practice/read |
For all Scouts splices most
difficult – good projects |
|
Reptile & Amphibian
Study (B) |
Requirement 8. |
Interest in reptiles. |
|
Rifle Shooting (C, $) |
Previous experience. |
Need to arrange additional
practice and qualifying time each day. |
|
Rowing (B) |
Must be "swimmer"
classification. |
Need physical strength and
coordination - time to practice. |
|
Shotgun Shooting (C, $) |
Previous experience. |
Need to arrange additional
practice and qualifying time each day. [Brinkley] |
|
Small Boat Sailing (C) |
Must be "swimmer"
classification. |
Requires extra experience,
practice time and proper weather conditions. |
|
Soil & Water
Conservation (A-B) |
Read M.B. pamphlet.
Requirements 7a-c. |
Fun for Scouts of all ages.
A real confidence builder. |
|
Space Exploration (B, $) |
Read M.B. pamphlet
Requirements 2, 5, 7 |
For older Scouts, will
require extra time and expense. |
|
Swimming (A) |
Read M.B. pamphlet. Must be
“swimmer" classification. |
For all Scouts - bring long
sleeve shirt and long pants (cotton). |
|
Waterskiing (B, $) |
Read M.B. pamphlet. Must be
"swimmer" classification. |
For older Scouts with time
for learning and practice. First come - first served. |
|
Weather (C, $) |
Read M.B. pamphlet. |
Interesting and
challenging. Cost for 8a. |
|
Wilderness Survival (B) |
Know the M.B. pamphlet. |
Good, challenging for older
Scouts - time needed for projects and sleep out. |
|
Woodcarving (A, $) Study |
M.B. pamphlet. Have whittling knife. |
Small cost for materials. |
|
Woodworking (C, $) |
|
Advanced Scouts, cost for
materials |
Code: (A) - Beginning Scouts;
(B) - Advancing Scouts; (C) - Experienced Scouts;
$ - Extra Cost Involved
Archery
The archery range is available to all campers for recreational
and merit badge work.
In the Archery Merit Badge classes, Scouts not only concentrate
on their target scores and proper use of the bow, but also on learning to make
bow strings and arrow fletchings. Extra money should
be brought to camp to pay for supplies.
Rifle
Safety comes first at our rifle ranges. We use .22 caliber, single shot, bolt action rifles. The Scouts and
Scouters can shoot only when our adult-trained supervision is present. The
director of the rifle range is certified in the use of rifles and their safe
instruction.
The Rifle Shooting merit badge is offered at Parsons
and Pigott. Shotgun and black powder shooting occurs only at
Do not bring personal ammunition or weapons of any
kind to camp.
Aquatics
Each camps’ aquatics areas
are a little different. Plenty of time is allowed for free swimming and boating
and nearly all of the aquatics merit badges, awards and certifications are
available.
Awards, Etc.: Mile
Swim, swimming instruction, snorkeling BSA, wind surfing, and BSA Lifeguard are
offered. BSA Lifeguard is available to Scouts and can
also be earned by skilled and knowledgeable adults - if they can be spared from
troop supervision responsibilities.
Certifications: Safe
Swim Defense and Safety Afloat certifications required for all troop outings in
or on the water are available at camp every week. Both Scouts and leaders can
qualify.
The Craftlodge
More Scouts earn the handicraft related awards than
any other in camp.
Advancement Opportunities Include: Leatherwork, Basketry, Metalwork,
Woodworking, Woodcarving merit badges and others,
depending on staff availability.
The craftlodge staff works
hard to create new and exciting projects for Scouts to work on. Craft strip
projects, leather work and baskets are all possible at camp.
The material cost varies for these merit badges, some
require purchasing supplies from the trading post. Scouts should bring extra
spending money for kits and materials.
Scoutcraft
Axe Yard:
Scouts can learn the proper way to handle an axe, bow saw, knife and other wood
tools. Use, maintenance, care, sharpening and storage of these tools are
reviewed.
Cooking Area:
Demonstrations cover a variety of skills and menus. Learn to use and care for a
dutch oven, and fill it with an appealing meal. See
the cookout demonstration; learn utensiless cooking
and wilderness gourmet cooking.
Lashing/Pioneering: Troops have the opportunity to learn the skills needed to construct pioneering
projects. Instruction is given on lashings, knots and structures.
Orienteering:
Instruction can be given on map reading and orientation.
Use a compass and apply these skills on the camp
compass course.
Physical Fitness: Test your troop’s skills and energy against the ropes and initiative
course, run patrol challenges, play field games and try the camp monkey bridge.
Merit Badges:
Orienteering, Pioneering, Cooking and Camping merit badges are offered. Most Scoutcraft badges require work outside class sessions and
your Scouts should be prepared to set aside time for them.
Trading Post
The camp trading post provides a good selection of
souvenir and comfort items for sale to Scouts and Scouters during the week. A
list follows of what may be available. Actual goods stocked vary from year to
year.
Souvenirs
Camp mugs
T-shirts
Patches
Neckerchiefs
Neckerchief slides
Personal Items
Flashlights
Batteries
Postcards
Stamps
Toothbrushes and toothpaste
Soap
Scout equipment
First aid kits
Food Items
Potato chips
Ice cream
Soft drinks
Other snacks
Advancement Items
Leather kits
Basket kits
Rifle targets
Woodcarving kits
Craftstrip
Merit badge books
Compasses
Miscellaneous
Rifle/archery awards
Scout literature
Scout knives
Fire starters
Sharpening stones
An adult should serve as “the banker” during the week
checking money in and out for the Scouts. This prevents “sticky fingers” and
“butter fingers” alike.
About $35 per Scout should be enough to meet most
souvenir and other needs. Other money might be needed if merit badges have
materials costs (especially Rifle and Shotgun merit badges).
CAMP
PIGOTT
Cascade Scout
Reservation
WELCOME TO CAMP PIGOTT
Trail of the Mountainman
The Chief Seattle Council has added a new summer camp
for 2003,
The camp wide mountain man theme provides Scouts the
opportunity to learn the ways of the wilderness in a Boy Scout camp setting. To
participate in the progressive program, all Scouts and Scouters will make a
mountain man pouch (kits available at camp). Visit five different camp areas
and complete their requirements to receive your full complement of beads for the
year on the trail to becoming a Mountain Man.
This program culminates at
Rendezvous Run:
A troop relay race covering most of camp. Participants run, speed walk, canoe,
row, and swim. Each team should have about ten members.
Hawaiian Night: Bring your favorite Hawaiian shirt and dress up for this special night
during your week at camp.
C.O.P.E. Courses: C.O.P.E. (Challenging Outdoor Personal Experience incorporates high
ropes elements 35 feet in the air, as well as obstacle course style elements
(low C.O.P.E.). Individuals and patrols can walk a suspended balance beam, rappel
from a tower, and overcome group challenges. You will be among the first to try
out these new facilities.
Scoutmaster Fun: Adult leaders are invited to participate in activities such as aquatics
training, Scoutmaster golf, shotgun shooting, dutch oven cookoff, horshoe tournament, and other daily programs.
A Day at
Morning: All
troops gather for the morning flag ceremony and meal at the dining hall. After
breakfast, three sessions are scheduled for advancement or merit badge work.
Older Scouts may participate in the
Afternoon: Lunch
is followed by another advancement session and some scheduled "troop
time." Activity areas are open including the programs for the older
Scouts.
Evening: After
the evening assembly and dinner, there is a Scouts Own chapel service. Troops
can schedule this time to visit their favorite program area. Each day concludes
with either camp-wide or friendship campfire programs.
Campfire Programs: Campfires are held each night. Either camp-wide at the campfire bowl or
in a troop site for a “friendship campfire," the programs can be fun and
inspirational with good planning, good participation and creativity. Take some
ideas home and use them for your troop campfire programs year ‘round.
Program Areas
Scoutcraft: Scouts
learn knots and lashings, camp cooking, wilderness survival, outdoor skills,
and compass skills. Staff members are experts at camp crafts and traditional
Boy Scout outdoor knowledge.
Ecology/Conservation: The staff at Eco-Con shares their knowledge of nature
and the environment through a nature trail, merit badges, and conservation
projects.
Aquatics: The
beach staff manages all the aquatics programs on
First Class Advancement: Using the patrol method, staff member’s help Scouts
learn the skills they need to advance along the trail to First Class. Adults
are invited to offer their assistance as instructors in this program.
Shooting Sports: .22 caliber rifle shooting, archery, black powder, and shotgun shooting
are features of this camp program. An accredited director and trained staff
administer these excellent programs.
Pigott Honor Patrol
Award
This award recognizes exceptional patrols which use
the patrol method, participate in and contribute to the camp program, and show
excellent spirit and enthusiasm. Scouts should come to camp as patrols or plan
to form patrols when they arrive. To qualify for this award each patrol must: